How To Put Skins On Revolver Immersive Engineering
watch 02:49
Who Would Win, Batman Or Bugs Bunny? MultiVersus uncovered - The Loop
- This page is about the Railgun added by Immersive Applied science. For other uses, come across Railgun .
Railgun | |
---|---|
| |
Mod | Immersive Engineering |
Type | Weapon |
Energy | |
Max RF input | 256 RF/t |
RF use | 800 RF/t |
RF storage | 1600 RF |
The Railgun is a ranged weapon added by Immersive Engineering. It shoots various items as armament.
The Railgun does not need to be loaded; it volition automatically catch ammunition from items in the inventory, displayed equally beingness in the "slot" in the UI (bottom correct corner, ordinarily). This works much like a bow, in terms of ammunition.
A Charging Station is required to keep the Railgun functional. While in the thespian's inventory, the actor can view the Railgun's charge level.
Holding downwards the correct-mouse push with the Railgun in manus will "charge" it (not to be dislocated with Redstone Flux (RF) charging). Once the charge level (the number on the Railgun in-game) is at 99, it can be released. Each use of the Railgun costs 800 RF, though this tin can be inverse in the config file.
Railgun charging takes fourth dimension, though; it is not instant, and unlike materials and shapes incur more required charge time, although when fully charged, information technology will make diverse electric noises. At that place is no overcharge, nor a limit to how long yous may hold a projectile.
Information technology should be noted that users accept reported that firing the Railgun has acquired some users to experience game client crashes for themselves and others inside xxx blocks of the firing thespian in multiplayer.
Contents
- 1 Armament
- 1.1 Listing of Ammunition
- ane.1.1 Earlier 1.8.25
- 1.1 Listing of Ammunition
- 2 Upgrades
- ii.1 List of Upgrades
- 3 Recipe
- iv History
Ammunition
Items, usually rods and confined, are used as ammunition for the Railgun. Rods can be picked up, considering recent updates, but will despawn as usual. Notably, with the new versions, a Sawblade could be used as armament, though stats are currently untested or are otherwise uncertain, as of right now. (The version history needs to exist checked for these new changes.)
List of Ammunition
Particular | Damage | Gravity | Required Mod |
---|---|---|---|
Iron Rod | 10 | ane.25 | |
Steel Rod | 12 | ane.25 | |
Aluminium Rod | 9 | 1.05 | |
Graphite Electrode | 16 | 0.9 | |
Sawblade (no link) | Untested | Untested |
Before 1.8.25
This information pertains to an older version of the mod.
Particular | Impairment | Gravity | Required Mod |
---|---|---|---|
Iron Rod | 7 | one.25 | |
Steel Rod | nine | 1.25 | |
Aluminium Rod | 6 | 1.0625 | |
Graphite Electrode | 12 | 0.9 | |
Standard Track | vii | 1.25 | Railcraft |
Standard Rails | 7 | 1.25 | Railcraft |
Standard Rail | 7 | one.25 | Railcraft |
Advanced Rail | six | 1.375 | Railcraft |
H.S. Runway | vii | 1 | Railcraft |
Reinforced Rails | 8 | one.375 | Railcraft |
Electric Rail | 7 | 1 | Railcraft |
Rebar | seven | i.25 | Railcraft |
Upgrades
The Railgun can be upgraded through an Engineer's Workbench. Two slots are bachelor for upgrades, likewise as an additional slot for Shaders.
List of Upgrades
-
Additional Capacitors -
Precision Scope -
Shaders
Recipe
History
Version history | ||
---|---|---|
0.11-62 | Reduced the energy storage from 8,000 to ane,600. Buffed the damage by 50%. |
Source: https://ftb.fandom.com/wiki/Railgun_(Immersive_Engineering)
Posted by: lambertabirloyst1974.blogspot.com
0 Response to "How To Put Skins On Revolver Immersive Engineering"
Post a Comment